Cellular Automata with custom rules
A small cellular automata (100x100) made with Unity, with binary cell structure (black ones - alive, white ones - dead). Rules can be changed between iterations.
Keys:
Left Mouse Button - populate the cell
Right Mouse Button - kill the cell
Input Text Fields for your custom rules:
Reproduction - how many living cells around a dead one to become alive;
Survival - how many living cells around an alive one to survive in the next iteration;
Overpopulation - the number of "too many" living cells around an alive one, so it dies in the next iteration;
Use "Next Iteration" button to see what would happend with the set of cells after applied
The classic rules for Conway's Game of Life are apllied by default.
Feel free to change them and play around!
Status | Released |
Platforms | HTML5 |
Author | Prayslock |
Genre | Simulation, Educational |
Made with | Unity |
Tags | automata, cellularautomata, gameoflife, Sandbox, Unity |
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